Yeah, I may do that, but I'm discovering now that, though it uses a lot of memory, the objects actually load quickly. What it appears to be hanging on are some very large Painted Shader data blobs.
Badger, does this TGD take long to open for you? Maybe it's just slowing down right at the Painted Shader coincidentally, after it's loaded the objects and maxed out RAM, and now going to the page file or something. Not sure. But if it takes you a long time to load too, then it's probably just an efficiency issue with the Painted Shader. I expect there are quite a lot of strokes in the ones in your TGD. This may also be contributing to the render time, though I can't say for sure yet.
I'll continue attempts to load and investigate...
- Oshyan