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Sine world development
Sine world development
Started by mhaze, February 29, 2012, 04:07:46 AM
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mhaze
1k+ Member
Posts: 4,450
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Re: Sine world development
#15
March 06, 2012, 09:55:18 AM
Can't make this work at all, I just get a big groove!
Dune
Fluent in Terragen
Posts: 20,074
Location: Netherlands
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Re: Sine world development
#16
March 07, 2012, 03:31:17 AM
Just to get the idea...
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mhaze
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Re: Sine world development
#17
March 12, 2012, 11:46:57 AM
Thanks! Been away on a short break. This is more or less what I tried. I'll have to take it apart and see where I went wrong and see if I can understand this.
Thanks again
Mick
mhaze
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Re: Sine world development
#18
March 12, 2012, 12:22:36 PM
There's two things I didn't do when I played with the SSS.
1) I didn't use the transparency trick
2) I didn't use the PF you called redirectZ I don't understand what this does, can you explain?
Mick
Dune
Fluent in Terragen
Posts: 20,074
Location: Netherlands
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Re: Sine world development
#19
March 13, 2012, 03:55:30 AM
It gives the hills some North-South bumps. From this terrain I picked a place where a tunnel would fit and drew the painted shader and put the SSS. You can see what happens if you uncheck the displacement form the redirectZ PF.
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