color variation / wind movement with xfrog plants

Started by coremelt, March 03, 2012, 08:45:02 PM

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coremelt

Hi, I'm creating a scene of rolling hills covered with plum blossom trees all the way to the horizon.
I have the basic terrain working ok and population using xfrog plants with good height and placement variety.  Sorry can't attach a pic as it's for a commercial project.

I want to vary the color of the trees some should have white flowers, some pale pink, some bright pink etc, on an individual tree basis.  Is there any way of doing
this procedurally to get the color variation or will I have to photoshop the textures to make variations and then use 4-5 different populations?

secondly is there a way of doing warping on the trees to simulate wind movement?  No one has asked for this yet, but if the clients do ask for it I want to know if it's even vaguely possible.  I could potentially do this in Nuke, if I render the trees as a separate layer and fake it with 2d displacement, very curious to know what could be done inside Terragen about this.

masonspappy

Don't know how you would change the colors procedurally.  When I do something like this I have to create multiple populations, each with unique leaves, flowers, etc.  Insofar as warping the trees to simulate wind movement, if you have access to the xFrog modeling program you could play with the phototropism and gravitropism parameters. Perhaps even the spline paramater (spline button should be 'on', then click on the edit button beneath it). Folks with deeper xFrog knowlege may have other methods as well


coremelt

wow thanks, looks like I've got a lot of reading to do... very very informative threads.

masonspappy

Thanks Kadri. Better than my example. I've got some reading to do as well.
- Cam

Kadri


Cam your approach can be used too (if i understood what you wrote correctly) if you can output an object sequence from your program:

http://forums.planetside.co.uk/index.php?topic=12653.msg126000#msg126000

Cheers guys!