I wanted to share my terrain (and partial surface) I used in
this image.
It offers a great variation steep and gentle hills/mountains with widespread plains in between.
updated Version below!Some previews:
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For playing around with it, mind to put the same seed for "huge structures" and "initial noise". Otherwise the plains might get lost.
It may occur that you have very dark areas where the redirection is folding the terrain too much. In that case, lower the displacement amplitude or roughness of the redirection fractals.
For any questions, just ask. I might even add some more features if you are missing something.
If you create some cool stuff with this, i would love to see the results.
Other than that, free for non-commercial use (only!).
Best regards,
Sönke