As far as i understand it this is an all procedural texture already.
Just a surface layer(with child surface layer)connected to a multishader,
nothing else.
After my last post it occurred to me that i did another object-test in
march.So i took that one and tested some more.The results of these (some
with the appropriate image,some without)imply what you suggested that it´s
an uv-mapping
issue.As long as i use the uv-mapped image along with the
object everything seems to be fine.When it´s left out though there are
problems.(The uv-mapping mode is uv-tiles,which means: if you have a cube
as base the image,let´s say a black circle,is applied to every side of
the cube so that you end up with a black circle on each side.That´s of
course an easy method and requires no unwrapping,but is also not appropriate
for anything,just like cylindrical or spherical mapping.That is one reason btw
why i asked if auv- or guv-tiling will be supported,which are superior
uv-mapping modes,but don´t require unwrapping also.)
But on the other hand there still the black stripe on the low-poly version
and this isn´t uv-mapped at all.
So,if you want to look at the tgd-files let me know.The low-poly obj could be
posted here as well(just 175kb or so),but as for the other one (64mb,
zipped 12mb)it could be difficult,´cause when i tried to e-mail something
bigger than 1mb or so before there was almost always some sort of trouble.
Don´t mind the jaggies and the blur in the pics ,just quickies.