Author Topic: Garden of Eternity animation published  (Read 9124 times)

Offline TheBadger

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Re: Garden of Eternity animation published
« Reply #15 on: April 07, 2012, 10:03:39 AM »
WOW!
It has been eaten.

Offline Tyrcrash

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Re: Garden of Eternity animation published
« Reply #16 on: April 09, 2012, 08:24:37 PM »
Incredible, really! Especially fog and reflections.

(sorry for bad english)
METAL.

The best webradio: here.

My  DeviantArt account

Offline inkydigit

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Re: Garden of Eternity animation published
« Reply #17 on: April 10, 2012, 07:32:07 PM »
 8) 8) 8)
amazing!
even better than I ever could have imagined...
congrats to all!
:)

Offline gregsandor

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Re: Garden of Eternity animation published
« Reply #18 on: April 10, 2012, 08:53:16 PM »
Looks good Dune, really peaceful park you've created.  I want to walk around in it.

Offline microwar

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Re: Garden of Eternity animation published
« Reply #19 on: April 13, 2012, 09:45:52 AM »
Also getting an error on that download link.

The animation was stunning! Will you guys be rendering any of the other ones ?
I realy like to see that ship sail through the waves. (bether be a parrot in there also  ;D).

Offline Oshyan

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Re: Garden of Eternity animation published
« Reply #20 on: April 13, 2012, 06:43:46 PM »
Sorry about that, download link fixed. We have no immediate plans to animate the other contest entries, but we're working on other animation projects...

- Oshyan

Offline Rudolfking

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Re: Garden of Eternity animation published
« Reply #21 on: April 15, 2012, 10:31:27 AM »
Wow, clearly unbelievable! Stunning details, and excellent reality!
I can't even imagine, how much work this is... Grats!
I'd be really interested, what render settings can eliminate the GI flickering this way and so on :)

Offline Oshyan

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Re: Garden of Eternity animation published
« Reply #22 on: April 16, 2012, 04:07:47 AM »
The upcoming 2.4 release has a new GI caching feature that can eliminate flicker that is due to GI (when used properly). Other kinds of flicker, such as bits of geometry or shadows popping on or off, have some other new solutions as well, though there will still be some situations where those artifacts are harder to eliminate.

- Oshyan

Offline Saurav

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Re: Garden of Eternity animation published
« Reply #23 on: April 20, 2012, 03:06:53 AM »
This turned out fantastic. Serene location and beautiful camera movement. What I enjoyed most is the variety in the park, all the hard work that went into setting up this location really shows.

Offline freelancah

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Re: Garden of Eternity animation published
« Reply #24 on: May 01, 2012, 12:28:10 PM »
Very nice to see Ulco's work finally realized! Great job

Online Kadri

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Re: Garden of Eternity animation published
« Reply #25 on: January 17, 2013, 01:32:56 PM »

Osyhan can you elaborate what you used for AA , blur ?
Was AA 8 and motion blur more then 0,5 ?
Or did you do some acrobatic moves with the other settings combined  :)
I have trouble to lower noise in my animation to acceptable render times especially with grass objects.
Clouds  and trees are not so much problematic.


Offline Oshyan

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Re: Garden of Eternity animation published
« Reply #26 on: January 17, 2013, 07:18:57 PM »
I don't remember the final settings, unfortunately. Let me see if I can find out... Ok, looks like AA 8, 1/4 first samples, noise threshold 0.02. I did try a lot of different possibilities across the spectrum from high AA with highly adaptive settings, to non-adaptive at lower settings. This seemed to work best for that particular situation. I think I had motion blur disabled though and did it in post with the video editor, which certainly saves render time.

- Oshyan

Online Kadri

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Re: Garden of Eternity animation published
« Reply #27 on: January 17, 2013, 07:24:51 PM »
Thanks Osyhan , that helps!

Offline Oshyan

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Re: Garden of Eternity animation published
« Reply #28 on: January 18, 2013, 10:09:52 PM »
We rendered a test of this in full 1080p at one point, and while we decided the extra render time wasn't going to be feasible in the end, it did look rather nice. Frank Basinski suggested that I post a sample, so here it is:
http://www.planetside.co.uk/files/videos/GardenRendering_1920x1080_F0001_0135.mp4
Keep in mind that this is from a somewhat earlier revision of the scene and, in particular, the animation settings were not finalized (you can see a bit of flicker on some objects that was later fixed, for example). Still, it's 1080p and minimally compressed, so it should be quite a bit nicer than watching on YouTube.

Hopefully future animations can be experienced in full 1080p!

- Oshyan

Online Kadri

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Re: Garden of Eternity animation published
« Reply #29 on: January 18, 2013, 10:29:32 PM »

Looks great!

As i was testing my animation (very basic forward camera move actually)
and i said why can i not use 1080p and only half HD i suddenly realized
that the 720x 560 pal days were not so much  ago.
Oshyan by the time we render at 1080p  , 4 K will be standard-probably- :)

Oshyan , approximately how long were the render times of one frame of the the half and full HD versions ? 

 

anything