How!

Started by mhaze, May 04, 2012, 04:29:28 AM

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mhaze

How can I stop fake stones picking up the colour and displacement of the underlying ground layer?

mhaze

I don't know how but I've sorted it displacement earlier in the chain was causing the problem, I hope.

rcallicotte

Stones can have their own unique textures.
So this is Disney World.  Can we live here?

RichTwo

If you are using a distribution shader or surface layer (as you should), under Slope restraints, it's the Slope key, select terrain normal.
They're all wasted!

rcallicotte

So this is Disney World.  Can we live here?

mhaze