Animation from Hannes Avalance scene

Started by Icegrip, May 04, 2012, 12:54:05 PM

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Icegrip

Im playing around and I tried to do an animation with Hannes excellent avalanche scene. I use three populations of spruces and small birches. I tried to animate some trees breaking but it was difficult to sync them right. I also added some sound effects. I wish I had time/computer to do a better render of this.

Thanks for sharing the file Hannes, much appreciated!  :)

http://www.youtube.com/watch?v=j7P-X5ph5dA&feature=youtu.be

Oshyan

Surprisingly effective! Nice work both of you. I especially like this new camera angle with the avalanche coming right at you.

- Oshyan


Icegrip

Thanks for your comments!

It's 184 frames and I rendered them with different quality, but approx. each frame took 8-10min ~ 30 hours. Most frames were rendered with Detail 0.6 and AA2.

Kadri


Thanks Icegrip.
Render time is is good.You could go even a little higher quality .

Henry Blewer

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Zairyn Arsyn

wow. that was  cool.

the Avalanche itself looks pretty good, realistic.

i do agree the quality could be increased.
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Hannes

Hey, I missed this one. Great! I'm happy to see someone playing with the scene.


TheBadger

Its really very good I think. Would be great if you figure out how to get the trees to react to the force of the avalanche.
It has been eaten.

Icegrip

Thanks for nice comments and feedback! I will work some more with this scene. As some of you said I will increase quality and size. I have GI 0 0 8 now, will higher GI be worth it here or should I set higher AA or Detail?

About the trees reacting to the force I have an idea how to do that. As for now the object rotation is set to 360 degrees, meaning every tree will tilt in different directions when hit. I also think making the ground move a little would make it more realistic or making the camera more shaky when avalanche is closer...I will try and play around a little more.


Seth


Dune

If you could populate the trees on a virtual ground that is initially the same as the actual ground, and animate the virtual ground in a way that would tilt away from the avalanche, and if you have rotation to ground set up properly, theoretically you could have them fall over to one side. I'm thinking aloud now, mind you.
Of course the tilting will have to be done on a small scale in lines perpendicular to the avalanche's path, or the front trees will dive underground, so you might need a sinus and a twist and shear shader to make some sort of ripples/waves away from the avalanche.
The virtual ground itself shouldn't be visible, by the way, so you need another planet with the same ground to sit your trees on.

If you get my point.....  ;D

Icegrip

Sounds like you have a good idea Dune. :) But Im too much of a noob terragener to figure out how to make this myself.

freelancah

I was thinking similar to what Dune proposed.. Make a virtual terrain and animate a SSS that displaces that virtual terrain..Time it right and you could get a nice thump when the avalance hits the trees. Obviously you'd need to use the new "lean on terrain normal" function