Hi,
i didn't give that a try yet but i came up with an idea i have been trying recently. it's similar to the one above.
I have some mountains and i want to apply a shear to the right on some random parts and a shear to the left on the other parts that weren't sheared to the right.
I have set up the terrain and the shears, both left and right and i am using a Power Fractal Shader V3 as the blending shader with the blending inverted on one of the shears.
If you have a look at the attached pic you can see how i have it set up. Unfortunately it doesn't quite work as i'd hoped. The left and right shears seem to just cancel each other out as far as i can tell. I am using large values for the Power Fractal Shader V3 named Shear L + R Distribution.
Feature 500
Lead-in 1000
Smallest 250
Tweak Clumping 1
Can anyone suggest how i should reorganise my node setup to get this to work. The Shear Distribution L and Shear Distribution R units are Power Fractal Shaders. Is this right?
I want big clumps of the mountains to be sheared in opposite directions but in a random way, not by using an image map. It won't look natural but i don't want it to and its as much an attempt to try something different with the node structure than anything else.
I've attached the .tgd file as well in case you want to download it.