Fern Gully

Started by AndyWelder, May 13, 2012, 03:28:25 AM

Previous topic - Next topic

AndyWelder

Ferns & grass are from Klas, dead and living trees are homegrown. And there's also a bunch of those XFrog-galliums that came with TG2. The fake stone shader is dandelO's. And yes, "receive shadows from surfaces" was enabled for the fog. Some sharpening done in Gimp.
"Ik rotzooi maar wat aan" Karel Appel


freelancah


Seth


mhaze


masonspappy


badvok

Really nice image. Good composition.

Henry Blewer

I like the 'island' very much. This looks very much like a dried up stream bed. Very nice!
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Oshyan

Superb image! Great lighting. The lower detail of the geometry on the foreground tree to the left is a bit unfortunate, but otherwise it's near photoreal. Great stuff.

- Oshyan

Dune

Geweldige plaat, Andy! Great realism, and mystery. I like it very much.

Saurav

Nice render, has the right type of atmo for this scene. :)


AndyWelder

Thank you, bedankt, all for the positive comments!

QuoteThe lower detail of the geometry on the foreground tree to the left is a bit unfortunate
Can I translate that as the leafs and bark don't look good enough for a close-up view? If so, yes, I have to agree; still having a hard time getting those object settings right.
"Ik rotzooi maar wat aan" Karel Appel

Oshyan

Hard to see the bark texture with the lighting actually (and that's realistic, so it's a good thing). I was referring more to the simplistic, sharp geometry for the trunk and branches themselves. They don't have enough geometry to have natural variations, they're quite straight and angular. This isn't going to be fixed by a setting in TG, you just need a better tree. Look for one of the higher detail "hero" type trees from Xfrog, NWDA, or Silva3D. Something designed to be used in the foreground. It will likely be quite heavy in geometry, 100,000-300,000 polygons or more.

- Oshyan

cyphyr

#14
If you have the one of Terragen + Xfrog mega bundles you can load up the .xfr base file of the tree in question (they're included) and increase the detail levels. I'm no xFrog expert but refining the details on a pre-existing model is pretty easy once you familiarise your self with xFrog's dials.
Great moody image by the way.
Richard

ps: a camera move down between the branches of the fallen tree and down one of the gullies to reveal ... would be great :)
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
/|\

Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)