Orbit Shot- Sky vs Ground Color

Started by ares2101, June 14, 2012, 11:04:55 PM

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ares2101

I'm working on an orbital image for someone and have come across something a bit odd.  The planet has an image shader for its surface texture, a texture provided to me that is basically a world map.  The atmosphere is based on something I found on the forums, originally called From Orbit I believe.  Any any case, both the texture and my current rendition of said atmo are attached/linked.  My issue is this, I can faintly make out land features in the orbit shot but everything is, blue-washed?  The color of the texture doesn't come through and everything looks blue.  It does look nice, but it's not what it should look like.

Any idea which way I should go from here?  I want the green of the oceans to come through, and the land as well.  I've already lowered the haze significantly.  The sky color still needs to be blue though.  It's possible this is something simple, but I just abandoned a long render and am about to catch some sleep, hoping to have a direction to go move come morning.

Thanks in advance.

Texture:
http://johnsonm.com/Pics/fiarromajor.png

ares2101

Ok, had a time-out, atmo is attached on this one.

freelancah

Did you try changing bluesky density value?

ares2101

Quote from: freelancah on June 14, 2012, 11:58:25 PM
Did you try changing bluesky density value?

That changes the color of the sky.  I still want it blue, just with the color of the surface not obscured.

ares2101

Oh wait, I read that read wrong.  Bluesky density seems to be improving it, I read that as bluesky density color at first.