tg2 newbie :) questins...

Started by Mantorok, June 17, 2007, 07:34:48 AM

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Mantorok

Hello,

I'm new to these forums (glad they exist actually). I've been working with terragen for a few years now but I'm not really advanced. I can make barren planets and I got to the point in terragen 0.9 where I could also make a bit of coloured mountains and lakes..

Now in tg2 i think it's very beautiful and interesting that you can render an entire heavenly body, or look from the orbital view etc..

I'm also very fond of trying out the animation capabilities. But, these arn't present in the normal download right ?

So I have a few questions about terragen differences between this version and the previosu:

In the previous one you could create only a surface.. but now you can generate an entire planet, but how do you make the difference between land and sky? In terragen it was easy to just choose this hightmap where you could drown the land in water with your mouse , how is this with tg2 ?

- if you generate a fractal, how do you exactly create lakes inside them ? do you need to create different hight fields like those in the first terragen ? but i don't know quite what the difference is and i'm a bit confused. I wish there

About the animation, would you be able to give a value, move the time line, set another value and the software will calculate all the frames in between ? (like i've seen with simply3d)...

I rendered one picture from orbit, but how come that the orbital haze suddenly stops ?

http://www.flickr.com/photos/7316323@N05/557766878/

I hope someone could explain a bit in laymans term to help a beginner out. I already know more than when I started because I read the turorials, but I don't get it all because I don't get to understand the difference between how you arrive in creating different height levels with fractals, in TG it was simple, you could actually see if you dragged your mouse below the water level.... on that satelite like hightfield generator....

thanks

M

Will

water tab-add water object.

looks like a terrain issue, did you displace the fractal or heightfield a lot?

It not just post the .tgd and I'll look at it.

Regards,

Will

And welcome to the forums mate!
The world is round... so you have to use spherical projection.

Mantorok

thx for assisting me,

hopefully you could provide some insights about how i can create an ocean, and colors on the mountains too..

i think i could play a bit with the clouds to make them lighter as well.. :)