SSS, Sub-Surface Scattering, is only for materials that have some amount of translucency to them. Practically speaking there are relatively few real-world landscape environments where this is a factor, the most significant one being ice. Characters, on the other hand, where you're often trying to simulate realistic skin, definitely need SSS to look their best. But TG's not oriented toward dealing with that particular problem.
In the first image, it's largely architectural. Not really something that TG is designed for either. I think TG could create a competent likeness, but it would be challenging (and possibly involve high render times) to exactly duplicate that image in terms of lighting and reflections (you'd probably have to use hi GI, maybe GI Surface Details, and probably crank up the Ray Detail Multiplier to 1). If that's the kind of scene you want to do, where there are no significant landscape or population-type elements, I don't think it really makes sense to use TG for it (though some people seem to enjoy the challenge of using TG for things it's not explicitly designed to do

).
Regarding why models may look different/better in other apps vs. TG, there are quite a lot of possible factors, with SSS being a contributing one, but not even necessarily the most significant. Things like hair systems or cloth systems, or special anisotropic shaders, can make as big a difference or greater. TG doesn't have any of that and isn't likely to any time soon as they're just not really needed for the kinds of problems TG is trying to tackle. So again, if character close-ups, cityscapes, etc. are your interest, TG may not be appropriate for those needs.
I realize however that often times your interest may lie somewhere in-between and there it can become a challenge; where you want to make an image with, say, a great forest and tree, but with a well-rendered character resting beneath. There is no one "right" way to do everything, each scene may require different approaches, so the best thing you can do is have a good understanding of the strengths and weaknesses of various tools, and have working knowledge of each, so you can make the best of each application at your disposal.
- Oshyan