Collapsing terrain (now in HD - page 2)

Started by Hannes, July 03, 2012, 05:38:03 pm

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Hannes

Didn't have to use soft shadows. It looks quite good without. But I had to restart rendering the sequence after I found that there were some things to improve that weren't visible in low resolution. For example some PFs used as colour function in the rock textures are very small, and since the terrain is collapsing the PF stays in place which looks like the PF moves up. This produces some weird flickering where the sand layer doesn't cover the rock. This is happening with the PFs too that have a larger scale, but it's almost not noticeable. So I removed the small PFs in the textures. Besides I set higher quality settings for the cloud layers. I render the sequence now with 1280X720px which is not the same frame ratio, but I increased the overall quality settings a bit, so I think it will be OK even at a lower resolution. Rendertimes are about ten minutes per frame now.

cyphyr

10 min a frame ! Dark arts indeed ;)
Richard
www.richardfraser.co.uk
https://www.facebook.com/RichardFraserVFX/
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Ryzen 9 3900X @3.79Ghz, 64Gb (TG4 benchmark 6:20)
i7 5930K @3.5Ghz, 32Gb (TG4 benchmark 13.44)

Hannes

Yes, but wait until the large dustcloud in the background will be rendered. This will probably increase rendertimes significantly... :(

Icegrip

Very convincing work Hannes!

Hannes

July 11, 2012, 05:54:14 pm #19 Last Edit: July 11, 2012, 06:12:11 pm by Hannes
OK, here it is in HD. The TG part isn't rendered with all the recommended settings to make rendertimes a bit smaller, so there's a little bit of flickering.
For some reason I called it "Large mix" on vimeo, which is the working title... :-[
https://vimeo.com/45595683

cyphyr

Lovely :) Much better!
By the way have you checked out Vimeo's recommended AE settings
Richard
www.richardfraser.co.uk
https://www.facebook.com/RichardFraserVFX/
/|\

Ryzen 9 3900X @3.79Ghz, 64Gb (TG4 benchmark 6:20)
i7 5930K @3.5Ghz, 32Gb (TG4 benchmark 13.44)

TheBadger

The first few seconds are beautiful!! The rest is good too though.
The only crit I have is that the clouds/dust that rise up should extend back down to the surface where ever that is in 3d space.

And it probably to late now. But this would likely save you a ton of time with the helicopter: http://www.videocopilot.net/blog/wp-content/uploads/2012/07/Choppa_Get_In_wb.mov

Its cheap and fast.
It has been eaten.

Hannes

Thanks guys. The helicopter wasn't really a problem. The biggest problem was the dustcloud. @TheBadger: I totally agree. I spent a lot of time to make the cloud look like it does now. Funny fact: the cloud already drops and the density fractal is animated downwards. It only looks like rising. So I don't think I can improve that. I wish I had some kind of a particle system here...

TheBadger

Sorry hannes. I'm not sure I said what I meant.

The clouds look perfect! The work you did shows! What I meant was that there should be dust cloud, from the top of the dust cloud to the top of the surface.
Right now there is empty space between the clouds and the surface. But I don't think it would have settled so fast
How everything works is great! Its Just that one thing I mentioned.

Did you understand me, or did I not understand you?

This is a great project! It gives me very ambitious ideas!
I hope you are planning more things like this!
It has been eaten.

Hannes

Yes, TheBadger, I think I understood (hopefully :) :) :)).
After watching the movie again, I saw what you meant. The terrain seems to be collapsing faster than the cloud drops, which results in the gap you mentioned. The cloud and its powerfractal should descent faster.
At the moment I am involved in another project, so I won't have time now to improve that. Maybe later.
Anyway thanks for your suggestions. I'm glad you like it.