Guys guys guys, I think that what you/we need to do is a (e)book: The TG2 by users book.
Seth is right. Writing a tutorial, alone, is hard, boring, and a bit discouraging. Particulary if english is not your first langage (seriously, write the little tutorial on a very basic texturing technique take me 5 hours). We all have differents approaches, differents specialites, differents interests, differents techniques... We need to regroup, and putt together all the already done works.
So we could write it in a cooperative way (one guy, one little part on his speciality), update it with TG2 versions, sell it for a low price, and maybe Planetside team could store the files examples somewhere... Make a list of the topics we want to explain. Each person take one, and write his tutorial... The others can review / correct / improve it.
For each tutorial, we can have:
- What I'm going to do? (project presentation)
- How I'm going to do it? and why do it this way and not an other?
- Did I need something else before starting (prework on textures, objects, data, etc.)?
- What is my minimal node tree (proof of concept)?
- How it can evolve, be tweaked? (several iterations, more complex clip file)
- How to integrate that thing in a big epic scene?
- See the result! (final render, postwork, and scene files)
I see it already. Take the atmospheric topic (I was just looking at the Calico clouds library topic), we have:
- Atmospheric nodes presentation.
- Basic use.
- How to do:
- Big epic orage clouds (Luc).
- Altocumulus (Matt).
- Cyrus.
- Clouds from above (nvseal).
- Hurricane (nvseal).
- Skybox.
- Volcano plume.
- Noctilucent Clouds.
- Sand storm.
- Tornado (FrankB / nbk2).
- Aurora borealis (I could do this one).
- Double Rainbow (bigben)!!!
- etc.
We'll be rich!
(finally buy TG2, buy a new computer, buy some food, buy a Raleigh Burner mk2, buy, buy, buy...)