Could you post the result?
I strongly recommend the "render settings recommendation" thread in the general discussion section.
After reading that you should be able to understand some of my comments here earlier and this one below better.
Quote from: theWOODman on July 16, 2012, 07:07:05 PM
No, I didn't have "Ray Trace Atmosphere" turned on, but I am curious to see what that would do.
It will do nothing, but render slower. The output is the same.
Raytraced rendering is 'just another way' of rendering the scene.
By default the sky is rendered with the rasterized renderer (REYES like, see Wikipedia), like the terrain.
Quote from: theWOODman on July 16, 2012, 07:07:05 PM
Edit: Just finished the render. It's hard to believe, but it actually looks better. The overall scene is just a little bit darker, but the object shadowing and detail looks far better.
Did you adjust the GI strength on surface setting in the enviro light, which I suggested a bit later?
It may have to do with the decrease in GI relative detail from 3 to 2, but also disabling GI surface details makes a difference.
As I said: if you didn't use GI surface details then you won't miss it

Quote from: theWOODman on July 16, 2012, 07:07:05 PM
It even looks like the foreground grass is thicker and fuller. I'm now a bit confused because some of these settings seem counter intuitive. Even with object detail set to it's lowest setting seemed to make a big improvement......?
Read my post with my suggested rendersettings again, there I explain why the objects look better now.
Basically put: the quality setting in the model is only used/effective when you do NOT use Ray Traced Objects (RTO) but render with the rasterized renderer.
The increment from AA5 to AA6 looks small, but it is the adaptive sampler setting which makes the difference:
AA5 with 1/4th samples has 6.25 samples (5 x 5 x 1/4) as a minimum and 25 (5 x 5) samples max.
The noise threshold settings determines whether 6.25 sample is used or 25 samples and simply put it often tends to use the lower number of samples with the default treshold for every AA-value.
AA6 with full sampling will take 36 (6x6) for every pixel, so not adaptively. Just max for every pixel.
AA8 1/4th uses 16 min (8x8x1/4) and 64 samples max and this is visually almost identical to AA6 full, but 2x slower.
Quote from: theWOODman on July 16, 2012, 07:07:05 PM
The total render time was between 4 and 4 1/2 hours.
That sounds a lot faster than the 15+ hours it was first

Quote from: theWOODman on July 16, 2012, 07:07:05 PM
Thanks much for the help
You're welcome, my pleasure.
edit: fixed some mistakes/calculations in the AA setting explanation