Ok here's my idea (must be the time of year or something)
The Terragen Quotient or TQ value of a scene.For the non mathematical (that's me, I had to look up quotient to check) go
here.
The idea basically is to have a system that tells users how complex (in terms of render time) a scene is by comparing how long a scene takes to render compared to a default scene. For the purposes of this I'm using the benchmark 52.tgd from the 3d Speed Machine
site (direcct link to the scene
here) but as long as we all used the same base scene it should work. It would even work with the default scene that loads with a clean TG install.
Here's how it should work.Step 1: Download the agreed default scene and make a render without changing anything in the scene. Write down the time it takes and convert it into seconds.
Step 2: With any other scene, one you may be wanting to share on the forum for example, once it has rendered, write down the time once again and convert into seconds.
Step 3: Divide the result of step 2 by step 1 to get your TQ (it may be the other way about, this is where my brain needs a little help)
Step 4: When you publish an image or post a tgd also mention the TQ
If we all perform the same steps then we would have a way of knowing the relative complexity of each scene. So if my scene takes six times longer than the default scene on my system, then it "should" take six times longer than the default scene on your system. Of course I realise there are a stack of reasons why this will not be close to 100% accurate but nonetheless I'm sure it could be a useful comparative tool.
Once again this is not for telling each other how fast the scene rendered in, but to show how much faster (or slower) than the default scene it renders in; this information is useful.
What do you think? Am I barking up the wrong tree or could this be developed into something useful, Maybe add it into the render data at the top of the final output ...
Cheers
Richard