I'm not too sure though about its usefulness for TG2, although one can't actually know this since Matt has always been a bit shady (not on purpose necessarily) on how TG2 works.
As far as I know most of TG2's 'slowness' is because of its procedural nature. Especially the procedural shading takes up most of the time and generation of the procedurally displaced geometry is actually quite fast. So I've been told by Oshyan some times.
This solution has blazing fast tesselation and also texture rendering, but I'm not sure if it is in any way like TG2 is doing this.
As long as it's relatively unclear on how TG2's engine works it's hard to come up with useful research papers as suggestions for future implementation or improvement.