A basic Perlin fractal should give you this type of terrain. Just don't have a tiny smallest scale. Make your 'smallest scale' the same as your 'feature scale', and maybe lower the default displacement multiplier.
Try this(copy the entire code and paste with ctrl+v into your node network)...
<terragen_clip>
	<power_fractal_shader_v3
		name = "Fractal terrain 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-680 640 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "45710"
		feature_scale = "500"
		lead-in_scale = "2500"
		smallest_scale = "500"
		noise_octaves = "4"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "250"
		displacement_offset = "0"
		displacement_roughness = "0.875"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "2"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.75"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
</terragen_clip>
A regular Perlin terrain should be nice and smooth-rolling, keep the octaves low, I'd use the same smallest scale as I would feature scale. Lead-in scale could also be the same but you might want it to be larger to spread out the features somewhat. I wouldn't use any other 'noise flavour' than Perlin, it should be smoothest.
Try a few 'random seed' clicks on this clip, should be good for such a terrain. You can also mess around with the warp and variation settings, above they're all the defaults from adding a new power fractal terrain in the 'terrain' tab's 'add terrain' button.