It's not the total area alone that determines population time, it's really the total number of instances which is area times density. In your case I suspect the populations are pretty dense, even though the area is not particularly large. The calculation time is dependent on the total number of *potential* instances, in other words the number of instances there would be with no masking whatsoever, so even if you're masking your dense populations down to just a few areas in the larger population square, it's still having to test for each potential instance to see whether it should be populated. So a dense population area with a million *potential* instances but only 1 *actual* instance will, I believe, take just as long to populate as all 1 million instances would. That's why I suggest making smaller areas in separate populations, especially for dense things like grass. The differences can be much, much larger than knocking the time down by 2/3s, it could be a factor of 10 or more, depending on how heavily masked your populations are.
- Oshyan