Ok, here is the step by step for glass that I wanted to put here the forum archive. I am just posting the steps to save time for new users. All the steps are from the conversations in the links from the OP on page one. Thanks to everyone who posted on this subject in the past.
To make glass in TG2
Steps:1) import an appropriate object/model into TG2.
2) enter the internal node network of the object in the nod network window by clicking on the "+" sign of the node. Do this again on the resulting node.
3) Find the part shader that you want to appear as glass
4) Right click and select "create shader--> other surface shader--->
Surface layer And again for water; "create shader--> other surface shader--->
Water Shader And one more time for The image map "create shader--->color shader--->
Image Map Shader Now you have the required nodes.
(NOTE!) You MUST choose an image at the time of selecting Image Map Shader. For this example make and select a pure white image. 5) Now, disconnect the
Red part shader from the
Grey shader of the original parts node.
6) Now connect all of the nodes we have just dealt with, in the following way:
[attach=1]
7)
a.) Double click the "Water Shader" and in the waves tab set "roughness" to 0 (zero).
b.) Now go to the "Reflections tab" and move the "Master Reflectivity" slider to some place between a value of 0 & 1.
c.) Now go to the "Sub-Surface" tab and move the "transparency" slider to *about* .95
Double click the
Image Map Shader node. Inside, select "
Object UV, if available" in the "
Projection type" field.
9) Find a view in the preview render window that shows where your glass should be, get rather close.
10) Test render!
11) Adjust values listed in step "7)" ad test render again.
(Note) you should leave "roughness" at 0 in the waves tab until you have gotten the other setting to a place you like. Then you can play with "roughness" to see what happens.
(Final Note)In step "4)" I told you you need to make a WHITE image to use in the "Image Map Shader". This will allow you to have crystal clear glass. if you want scratches or other details on your glass you will need to make a grey scale image of those details. SEE HERE:
http://www.planetside.co.uk/forums/index.php?topic=15018.0 and look for the post by "DandelO".
The inside of your structure will be very VERY dark. Therefore, you will not likely be able to see in regardless of how low you set reflectivity. If you want to see into the room behind the glass you will need to add a light in the room. Do this by adding a "light source" to the main node network window. However, angle of light does play a factor, and it is *possible* to see into the room. But most likely you will want to add a light source.
Remember that in the OP on Page 1, there are links to related conversations in other threads.
[attach=2]
Thats it!
Good luck.
Now back to "SSS"