Author Topic: LIghted Spheres test  (Read 1347 times)

Offline masonspappy

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LIghted Spheres test
« on: September 02, 2012, 10:44:38 AM »
I built a street lamp in Blender, imported it into T2 and was experimenting with lighting and transparency settings.  No intention of taking this any further, just wanted to see how cross-lighting effects were handled.  Threw in the airship at the request of my grandson.

Offline TheBadger

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Re: LIghted Spheres test
« Reply #1 on: September 02, 2012, 11:11:17 AM »
Excellent first tests!!!!

If you feel like sharing The steps to reproduce this effect. Please make a post in this thread http://www.planetside.co.uk/forums/index.php?topic=15003.0

That thread  is all about what you just did. And could use the contribution. ;D
It has been eaten.

Online Dune

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Re: LIghted Spheres test
« Reply #2 on: September 03, 2012, 08:01:33 AM »
You probably put your lightsources just above the glass?

Offline masonspappy

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Re: LIghted Spheres test
« Reply #3 on: September 03, 2012, 10:48:44 AM »
You probably put your lightsources just above the glass?

In this particular case, there was a light inside the glass and a second light just above the glass.  But I think it looked better with only one light inside the glass.  IN the image below I moved the second light  half way down and in front of the pole to better illuminate the hanging baskets. I liked that effect better.   
- Cam
« Last Edit: September 03, 2012, 11:02:18 AM by masonspappy »

Offline Jo Kariboo

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Re: LIghted Spheres test
« Reply #4 on: September 03, 2012, 01:35:00 PM »
I very like the last one!!! With this light the environment is slightly mysterious. We can feel the beginning of the night.

 

anything