LIghted Spheres test

Started by masonspappy, September 02, 2012, 06:44:38 am

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masonspappy

I built a street lamp in Blender, imported it into T2 and was experimenting with lighting and transparency settings.  No intention of taking this any further, just wanted to see how cross-lighting effects were handled.  Threw in the airship at the request of my grandson.

TheBadger

Excellent first tests!!!!

If you feel like sharing The steps to reproduce this effect. Please make a post in this thread http://www.planetside.co.uk/forums/index.php?topic=15003.0

That thread  is all about what you just did. And could use the contribution. ;D
It has been eaten.

Dune

You probably put your lightsources just above the glass?

masonspappy

September 03, 2012, 06:48:44 am #3 Last Edit: September 03, 2012, 07:02:18 am by masonspappy
Quote from: Dune on September 03, 2012, 04:01:33 am
You probably put your lightsources just above the glass?


In this particular case, there was a light inside the glass and a second light just above the glass.  But I think it looked better with only one light inside the glass.  IN the image below I moved the second light  half way down and in front of the pole to better illuminate the hanging baskets. I liked that effect better.   
- Cam

Jo Kariboo

I very like the last one!!! With this light the environment is slightly mysterious. We can feel the beginning of the night.