Hi Planetside,
I'm wondering if there is any further development or news about the ability to save population caches. Since TG2 is developing more powerful animation capabilities, this would be one that would certainly help. Rendering on a multi-machine animation farm with a fixed, read-only population file would save each of those individual slave machines lots of time by not having to recalculate the population on each machine.
Obviously a saved population cache would not work with a population calculated & clipped by a moving camera, that's understood and not asked for.
Thanks,
-Matt