QuoteTo have free rule over your textures inside a model, create a 'transform shader' and select 'use world-space, final position'.
Now you can position/rotate/scale any shader that allows transforms.
Martin, Can you please expand on this. I have been trying to make this work. But its not showing any effect. If it will work, its not by the way Im doing it.
Where are you plugging in your transform shader at? I would have thought that it would be the shader in question see below,
Hope you have your red pen handy.
I did try the file you sent. I think from that the power fractal is the best option since I could see a difference from seed changes. I''ll test an animation with that next. I also liked the effect from a simple shape shader, though I could not see a way to make changes in the effects appearance over time.
And rotating the simple shape shader its self is good, but it looks the same from every angle. Perhaps I could apply the simple shape to the image map of the texture (not the primary) and than a transform on top of that? not sure if there will be any visual effect though.