That thread does show how to rescale a noise from a central point but I think if you just want to stretch a fractal XZ range, the easiest way would be to to localise a cloud, check 'move textures' and then position the cloud to where you want to scale around manually, that should work. Without checking 'move textures', you should just have to reposition the fractal(and probably the warp/stretcher to match) with a transform shader and stretch from there.