Hi all,
My current setup is using an image map shader multiplied with a time based warp shader to roll the clouds. The problem I have is that the clouds are all rolling in the same direction. Is there a way to roll the clouds in multiple directions? I know It's all noise based, but maybe it could use the motion of my image sequence as reference for vector motion.
I've attached 2 images to hopefully explain what I'm trying to do
In the "cloud_direction.jpg" file I drew out the motion of my image sequence. When I play the rendered clouds it appears like they are swimming through the noise pattern.
Any advice would be much appreciated.