Matt, thank you a lot for the answer.
Indeed making env light to about 0.7 makes image closer to that with very high sample count (16000). That's solution for faster rendering without tweaking colors.
I've checked also clouds and very low sample count makes clouds more transparent, and cirruses may disappear completely sometimes.
Question here: is there a rule of thumb to set number of samples for atmosphere and clouds, e.g. n. of samples per kilometer or something to be close enough? Rendering time does not matter in this experiment, more important is to be able to set similar effective quality for every element, that it would not be matter of guessing.
Last question, I don't know if correct one: is there a way to set number of samples for GI cache, I mean, is quality samples (e.g. for atmo) same number as gi cache sample number? I'm trying to go with such route: "can I get noisy picture but still keep quality of image, quality of colors, reality, on very good level? As from prepass picture above - high GI seting, here 10 for relative detail, cause prepass to be visible with similar to high sample image but it's noisy.