Quote from: Xynedia on December 12, 2012, 05:12:41 PM
Hi Efflux,
Very interesting work, and the files with it.
Unfortunately, I can no longer do in TG2.
TG2 have the software, digital key and password access
for on Planetside completely erased.
TG2 is for me too complex and not user-friendly in the
World creation and render preview practice.
I would have made her file or a World Interesting
can do with these stones.
In German:
Hallo Efflux,
Sehr Interessante Arbeit und die Files mit dazu.
Leider kann ich nichts mehr in TG2 machen.
Habe die TG2 Software, Digitalschlüssel und Passwort Zugang
für auf Planetside komplett gelöscht.
TG2 ist für mich zu komplex und nicht Anwenderfreundlich in der
Weltenerstellung und Rendervorschaupraxis.
Ich hätte aus ihrer File noch eine Interessante Welt
mit diesen Steinen machen können.
Hi Xynedia.
TG2 is complex and I understand your frustration coming from Mojoworld. I have many gripes about TG2 as compared to Mojoworld but Mojoworld does have other problems. The UI is bad and unfortunately it's out of date. No multi core for example so to continue procedural landscaping we now have have TG2. I'm hoping TG2 gets a few changes eventually to open up more power as in Mojoworld.
Chinaski and mogn, you should make more threads on tweaking the noise functions to get different shapes because that goes across the board for creating any surface whether displaced or just colour - colour is more versatile because you don't even have to worry as much if the shapes have sudden changes. You know how to do these things.
As for that last file. The displacement and colour are separated from the fractal output so they get treated differently. I just used a colour mix for colour but bear in mind the merge shader is one way to separate colour from displacement. One can control colour and another displacement. There are probably a whole host of uses for this. I'd rather have more blue nodes controlling stuff in some of these graphs but they work OK.
That last file also strays a bit close to fake stones. It's questionable whether you'd use that rather than fake stones.
mhaze, I'm a computer that doesn't have TG2 so can't look at that tgd but in regards to creating different rock sizes. Here's my idea. Make different sized voronoi noises and blend them together. You could add or subtract constant values from different rocks to get them to poke through the clamping or not.