Author Topic: North Face (Updated 22 May 07)  (Read 11036 times)

Offline moodflow

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Re: North Face
« Reply #15 on: May 21, 2007, 11:47:04 PM »
Wholly friggin function nodes, Birdman!

Nice work!    8)
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Offline bigben

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Re: North Face
« Reply #16 on: May 22, 2007, 02:07:26 AM »
Looks like you've got it  ;D

It would be nice if the colour adjust had inputs for the black and white points. You could then set up more useable inputs for the width of the mask.

From a usability point, in the absence of "macros", you might want to produce a simplified layout with three rows.... input, processing and output (but keep the other version for reference). This combined with grouping seems to be a reasonably functional interim. The full node layout is only really needed for redesigning... and of course people can do it for themselves  ;)

4136-0
« Last Edit: May 22, 2007, 02:28:06 AM by bigben »

Harvey Birdman

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Re: North Face
« Reply #17 on: May 22, 2007, 03:02:42 AM »
Happy to be of service.

 ;D

BB - Oh, that's nice! (I'd keep the 'Flat Terrain Value' pulled out into the input row, though.) I was wondering how to make the layout a little less of a hog in the node view. Macros would be sweet; I'd even settle for the ability to minimize a group.  :)

Another final modification would be to change 'Direction Input' to 'Direction Control'.

<shameless plug>
And I must mention that these services are available to hire on a contract basis. If any of you have an idea for a cool shader but don't know how to implement it drop me a line. I can't promise I'd know how either, but I'd be willing to take a look at the problem. (I'm a bit of a rookie with the program, I'm afraid, but a little applied mathematics can go a long way.)
</shameless plug>

 ;) ;D
« Last Edit: May 22, 2007, 03:29:22 AM by Harvey Birdman »

Offline bigben

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Re: North Face
« Reply #18 on: May 22, 2007, 03:39:55 AM »
<shameless plug>
And I must mention that these services are available to hire on a contract basis. If any of you have an idea for a cool shader but don't know how to implement it drop me a line. ...</shameless plug>


Do you have a bird image we can use as a mask on a search light?  ;) 

Harvey Birdman

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Re: North Face
« Reply #19 on: May 22, 2007, 03:49:37 AM »
  ;D ;D

There you go. Let's see; a dodo? No, that was flightless...

<edit>

Still, the profile is probably about right...

</edit>

 :)
« Last Edit: May 22, 2007, 03:55:31 AM by Harvey Birdman »

Offline bigben

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Re: North Face
« Reply #20 on: May 22, 2007, 11:20:36 PM »
Well I'm working on a functional fov mask for animations... if I run into trouble I'll light the beacon

PS. You might want to add the final version of the file to the first post in this thread.
4153-0

« Last Edit: May 22, 2007, 11:22:33 PM by bigben »

Harvey Birdman

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Re: North Face
« Reply #21 on: May 23, 2007, 01:07:07 AM »
 ;D ;D ;D

That's pretty good! Seriously, I just posted a private message for you with my email address. Drop me a line.

Offline Matt

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Re: North Face
« Reply #22 on: May 31, 2007, 03:01:27 AM »
Hey, this reminds me - if any Planetside people read this... doing this bit of function node programming makes the lack of boolean operators and constants painfully apparent. A boolean conditional node would be handy, too - have it switch a scalar output between two scalar inputs, dependent on the condition of a third boolean input.

I don't know if Jo was reading this, but a few days ago he added 3 new Boolean functions: Conditional Boolean scalar, Boolean NOT scalar, and Scalar to Boolean scalar (with an optional threshold input). They'll be in the next update.

Matt
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Harvey Birdman

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Re: North Face (Updated 22 May 07)
« Reply #23 on: May 31, 2007, 08:38:35 AM »
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« Last Edit: April 28, 2008, 03:47:28 PM by Harvey Birdman »

 

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