No like Oshyan explained you don't need GI for your geometry. Hell, you won't even need light or shadows, whatever.
So it won't make any difference to your geometry. It would only make the process of exporting your geometry slower.
So it seems you want to export geometry for multiple frames, isn't it?
If so, then I'd just render an entire separate sequence for the geometry, why?
(If not, then still the same applies
lol)
1) exported geometry polycount depends on detail parameter in the renderer and usually a detail of ~0.35 is already quite dense.
You DON'T want to export geometry at your final render detail, of say 0.7, for an entire sequence (or still).
2) you don't need light, shadows or GI for your geometry to be exported. So disable your light, disable enviro light and set GI to 0 in the renderer.
Together with reduced detail setting from the first suggestion above this will GREATLY reduce rendertime for each frame for your geometry export.