I did try out a low wall, which is possible. Blended by slope it can be had only near steep sides, and made intermittent with a sinus node. But I can't get the top flat, so I leave it out. There's a small thing I need to find out; my gravel (an extra surface layer to be enabled, if you want a gravel road) doesn't cover the whole road. Patches have no gravel. I had that problem before and had it solved, but I have to find the *%$#@ file.