Hi All,
Here is some more info on my sessions on Saturday and Sunday, january 19th and 20th.
During both sessions we'll build a scene from scratch using a World-Machine 2 based heightfield.
Saturday I will cover:
0) node network workflow and hierarchy, how is the network structured? how to interpret what needs to be done where?
1) importing heightfields/clipfiles into your scene.
2) detailing terrain using redirect shader, strata & outcrops and a voronoi based function network
3) restricting these displacements by altitude/slope
4) shading the landscape
5) adding fake stones
6) adding water
See attached image for the aimed end result of this session.Using this scene as a basis on Sunday I will cover:
1) Importing trees/grasses into your scene
2) Object/population placement into your scene
3) Masking populations
3) Managing population sizes
4) Tweaking populations' appearance, add natural variation through various methods
5) Tweaking objects' shaders
6) Background on rendering of objects/populations
7) Render recommendations for final project
End result for this session will be posted tomorrow, stay tuned! Don't miss the show! Get a Silver or Gold pass today!!!Especially the first session is quite comprehensive and will cover many many aspects of scene building in Terragen.
The sessions will be presented in short chunks and then summarized.
The summary and all resource files, except for the scene objects, will be available for download.
The level is aimed at beginners to intermediate. A few aspects of the scene might be considered as advanced.
Based on your self-assesment I'd like to hear how you feel about the content of these sessions?
Thanks in advance,
Martin
PS: Partipants will also get a "commercial use" cloud package after the show from NWDA. It contains a lot of good stuff and has a money value of 69 Euro (about 90 USD).