Foam

Started by Dune, January 11, 2013, 02:59:42 AM

Previous topic - Next topic

Dune

Sounds reasonable (and it wasn't a joke), but if you overlay a one color fractal over another, the underlying colors aren't blackened, so why would it with the water shader?

j meyer

I don't know,maybe it has to do with the inner workings of the Surface Layer node.
Let's hope for some words of wisdom from Matt.

Lady of the Lake

Just super foam and water.  You guys just amaze me with your talent.

Dune

Thanks.

I made an ancient fire beakon to complement this 'Homecoming'.

FrankB

very nice! I like how the foam is dripping off, or crawling up the stones!



choronr

The first of these last two images are so nice. The light, reflections and foam blend this composition beautifully. 

schmeerlap

Best TG2 foam I've seen by a country mile.
I hope I realise I don't exist before I apparently die.

Seth

very nice foam. the best so far :)

inkydigit

Shiver me timbers and blistering barnacles!
That foam is astonishingly good!!
:)


Dune

Thanks guys. Otakar (Jake) asked me about the problem of using terrain elevation for foam distribution, which was partly handled at the fuze, but here's a quick setup of the basics. You can use the blue nodes to convert the displacement of the perlin terrain (you can add a Y height to shift the foam to and from the coast), and/or use the distribution shader as a blender for the surface shader to get the foam restricted to the highest waves.

N810

Wow...  :o

I think this need to be a perminent feature in the water shader.
(Like fake foam was a feature in terragen 0.9 )
Hmmm... wonder what this button does....

Hannes

This looks really damned good!!

masonspappy

It does look really good. I have a water rendor I abandoned some time back. I'd like to apply this information and see what happens