Hello,
There has been discussion on what I will ask about here. But Im just getting into it, so I am not sure which threads to follow yet.
I want to simulate the filming of a planetary body from another planetary body. For example, from the perspective of an asteroid sized moon, of a large planet. Or even from a spacecraft of some kind.
The planet is spinning naturally, and the moon is also in motion around the planet. The moon/ship perhaps would have yaw and pitch, maybe roll too.
So I need to know if the planet can rotate with everything that goes with the planet. And if I use a planet object shrunk down to an Asteroid size as the moon, can that be put on an animated path around the main planet? And then also rotated?
I think right now I just want to understand how I can get the objects (planet and satellite) to move in relation to one another. I know I could fake a rotating planet simply by rotating the camera with a black background and then posting in stars and rotating them at a different rate. But I would like to try the simulation based on a degree of real movement.
Does the way I am asking this make sense, and if so, is it possible ?
I was inspired by a HD vid clip I saw someplace, shot from the ISS. In the video it looked to me that some time laps was used, but it could be that things were really moving very fast, I just don't know. For this test project, it may be nice to have everything moving very quickly?
Any ideas on this are welcome.
Thanks.