Mountain Meadow

Started by choronr, January 22, 2013, 05:04:02 PM

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choronr

Quote from: Hannes on January 23, 2013, 03:46:32 PM
Oh sorryyyyyyyyyyyyy! :-[ :-[ :-[ :-[ :-[
I just read my own comment and realized what I wrote: "...my plants looked way better." I didn't mean to say my plants look better than yours!!! I wanted to say that my plants looked better than before!
Apologieeeees!!!!
No offense Hannes, I took it the way you actually meant it.

TerrMite

Great scenery!

Love the colours. The clouds is something I would like to be able to do in the future.

Is it a trick of the light or do you use a wider fov? Looks a bit like wide angle but it could be that I need to check my eye sight.

Cheers

choronr

Quote from: TerrMite on January 24, 2013, 05:39:03 AM
Great scenery!

Love the colours. The clouds is something I would like to be able to do in the future.

Is it a trick of the light or do you use a wider fov? Looks a bit like wide angle but it could be that I need to check my eye sight.

Cheers
Thank you for visiting. I'll be posting an update here; and, will share the two .tgd files a little later today.

choronr

Here is an update trying some suggestions made by Oshyan for adding some dense haze and roughening the terrain a bit.

Oshyan

I think it's a definite improvement in terms of realism, but it also seems to lack some of the nice contrast of the previous one. That is to be expected with the addition of haze, but I think if you brighten the light source, or increase exposure, or just do some post work on it to increase brightness and contrast, you'll get back the nice "punch" the previous one had, while maintaining the new "weight" and realism that the distance haze and terrain roughness adds. Nice to see this evolving!

- Oshyan

Dune

If you want contrast close by and still this great haze, you could perhaps localize it or restrict it by distance shader.

choronr

Quote from: Oshyan on January 25, 2013, 08:30:02 PM
I think it's a definite improvement in terms of realism, but it also seems to lack some of the nice contrast of the previous one. That is to be expected with the addition of haze, but I think if you brighten the light source, or increase exposure, or just do some post work on it to increase brightness and contrast, you'll get back the nice "punch" the previous one had, while maintaining the new "weight" and realism that the distance haze and terrain roughness adds. Nice to see this evolving!

- Oshyan
Thanks Oshyan, I'll see what I can do with this. Agree the original has some pop. Hopefully with a few more adjustments I'll get there.

choronr

Quote from: Dune on January 26, 2013, 02:59:43 AM
If you want contrast close by and still this great haze, you could perhaps localize it or restrict it by distance shader.
Thanks Ulco for your thoughts on this. I'll be giving your suggestions a try.

choronr

Here is a quick render but maybe good enough to display the changes that include adjustments of less haze, increased sun strength, increased camera exposure, increased red sky decay and decreased gamma. If the consensus believes this improves the last image and nears impact of the first image; then, I'll go to a final render.

Oh yes, I removed the tree. Been cold here tonight and needed some firewood.

Oshyan

I think it's a good compromise, with still enough haze for a realistic sense of distance, but the "punch" is brought back into the sky. However I did like the previous vegetation, the bushes and stuff. I thought they cast more pleasing shadows. Not to nitpick, I'm pleased you've taken onboard some of my input thus far, but ultimately the image is yours. :)

- Oshyan

choronr

Quote from: Oshyan on January 26, 2013, 09:36:32 PM
I think it's a good compromise, with still enough haze for a realistic sense of distance, but the "punch" is brought back into the sky. However I did like the previous vegetation, the bushes and stuff. I thought they cast more pleasing shadows. Not to nitpick, I'm pleased you've taken onboard some of my input thus far, but ultimately the image is yours. :)

- Oshyan
Thanks Oshyan, I'll try reseeding the vegetation for better shadows and go to a final render. Good experience this one.