Hi guys,
I've been through most of the pages in the TG2 Support forum and couldn't find an answer so I am starting a new thread hoping I haven't missed anything.
As the title states I am getting weird render artifacts in my clouds when the sun starts hitting them (it's a sunrise animation).
With my own renderspeed optimized settings the issues (most visible when the sun starts to cast some godrays) look like this[attachimg=1]
After applying some "optimisations" as suggested by Oshian I found here:
http://www.planetside.co.uk/forums/index.php?topic=14645.0 it seems to have gotten worse whilst rendertime went up: [attachimg=2]
I have played around with a few things like cloud quality, bucketsizes, subdiv cachesizes, ... but nothing seems to fix it.
I did try to render the image with only one thread out of available 8 and the testrender fixed it, however running the full sequence with the same settings gave me the stuffed results again.
thanx for any help and pointers
cheers
Ron
P.S.:I'm on Win7 x64 and recently updated to TG 2.5 and also tried it on MacOSX with the same results