Koi

Started by yossam, February 03, 2013, 02:33:42 am

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yossam

C&C please..............I need some help with the water.

Henry Blewer

The water shaders transparency needs to have the right depth. How far are the fish beneath the water surface? Just a bit more beyond that will be a good setting. The bottom of the shader control window has the density parameters. This will control the coloring; the color here will be more dominate than the surface color based on the depth of the transparency. The density slider allows you to adjust this effect. You can add more color/s functions and vary the density.

I think the last part is also needed. Turn on the shadows. That will allow the ripples to be apparent on the fish. This will increase the render time.

All in all, this is a very good study. I would increase the light spread of the water shader. Let more of the ripples stand out.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

yossam

Made some changes...................

Henry Blewer

I wonder what is causing the fish to appear in that semi mosaic form? It's the only thing keeping this from being a great image.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

yossam

I think maybe it is the refraction of the water and the shadows of the ripples or algae.

Kadri


Yossam can you make a test with 5-10 times bigger wave scale .

Not sure if you used here or not but try to use real world scale in TG2.
It will make some things easier to use.
http://www.planetside.co.uk/forums/index.php?topic=14197.msg139024#msg139024

yossam

One more time..................

Jo Kariboo

Well... the first one are better but... the reflexion and transparency of the water is not very natural. I am not sure but I think you have in atmosphere a very big and dense clouds. The light on vegetation on the first plan are flat. Perhaps try a test with no clouds if you have clouds in atmosphere obviously.

Henry Blewer

Quote from: Jo Kariboo on February 06, 2013, 01:33:28 pm
Well... the first one are better but... the reflexion and transparency of the water is not very natural. I am not sure but I think you have in atmosphere a very big and dense clouds. The light on vegetation on the first plan are flat. Perhaps try a test with no clouds if you have clouds in atmosphere obviously.


That might be what I was seing, but unable to pin down.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

yossam

February 06, 2013, 03:35:26 pm #9 Last Edit: February 06, 2013, 03:37:39 pm by yossam
What I think it was............the bump map was causing weird shadows. I turned it off. I'm still not happy with the water............time to tinker some more.

I think I need to change the lighting, maybe that will help some.  :o

yossam

Best I can do for now................

Henry Blewer

This latest post is much better! Nice work.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

inkydigit

Great work! Reminded me of a render I did way back in 2006 with TG0.9...
http://www.renderosity.com/mod/gallery/index.php?image_id=1242959
Cheers
J