Dune's contest stuff

Started by Dune, February 26, 2013, 03:23:53 AM

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Adding subtle layers of variety is the key, I guess. Blending by different sized fractals and partly covering surface layers until you have enough color and displacement variety. I've added some  voronoi cracks, for instance, but blended most out by a fractal, so you see it only sparsely (look closely). I think lots of those barely visible variation makes a 'CG-kind of' image more real. And TG is perfect for that.


a cyclists nightmare!
excellent as always Ulco... (secretly glad you are not competing!!)