Quote from: Tangled-Universe on March 02, 2013, 05:29:41 PM
Did you go through the links I have posted? It seems you didn't ![Wink ;)](https://www.planetside.co.uk/forums/Smileys/fugue/wink.png)
I did actually. Thank you for your help. Still don't understand things very good I guess. I actually followed your step by step instruction in one of the links and did exactly the same I hope.
Although the transform shader just does nothing on my end . Tried to connect it at right and left sides , no difference, the terrain does not any shift at all. I tried that transform shader before for other tasks and never had any luck with it. Would be appreciative if you could post a tgd or a screen.
Maybe because of that but what I get with microexport is not very hi-res ( except in a small patch very close to camera) and somehow messy. And since I don't actually need a frame based surface triangle with degrading geometry but rather a normal square piece of a terrain I decided I should go for down looking orto camera. And that way it just doesn't work or takes forever.
I believe that what Hannes suggested is only possible way. Is he right or we are still missing something? Even that way I still can't find an optimal resolution/details combination while lwo export does just fine for my current task. Only problem is that I need to load step by step hundred lwos into Blender to export them further as a big single obj for Zbrush.
Actually the only reason I try to use Teraggen for now is to get a precisely displaced terrain mesh from a USGS geotiff. Is it somehow possible in other soft?