Started by gregsandor, March 04, 2013, 02:36:57 pm
Quote from: Dune on April 09, 2013, 02:01:20 amThis is not a water shader by the looks of it. The problem I encountered by using a water shader on a lake or plane area, was that in very shallow areas the water had black patches (bug). For a height like this and not detailed close ups, a RT reflective shader will do I guess (on a lake object or plane if you want level edges), you can always add some fake underwater color fractals before the reflective shader to give the impression of depth. If you use a water shader I would completely zero the waves.
Quote from: Dune on April 09, 2013, 02:01:20 amBy the way, that road looks awesome!