Sorry for the late response, got carried away with some other things
![Smiley :)](https://www.planetside.co.uk/forums/Smileys/fugue/smiley.png)
Your setup doesn't look so much "off" from the default.
In a way I'm a bit surprised why your render is still so dark'ish, but no worries, there are some things we can try!
For starters, you may try increasing haze exponential height and it's colour for the atmosphere.
Default colour is 0.35, so try something like 0.5-0.6 with an exp height of 6000-8000 (try some variations).
Keep everything else at default, also the ambient and fake darkness settings.
I'd disable the haze cloud layer for the moment and focus on whether your atmosphere gives you the type of shadows and hue you're looking for.
Then later you can add in your cloud haze, if necessary, and then you'd only need to tweak it's density and colour.
I'll dig in my folders to see if I can find the tgd of that example.
Fake dark sharpness smooths out the fake dark power effect.
To demonstrate set fake dark power @ 1 and compare fake dark sharpness @ 1 and @ 10
You can see that for high sharpness values you need more fake darkness power to get a darker sky.
Quote from: darthvader1 on March 26, 2013, 03:21:03 PM
Atmosphere
atmosphere haze density: 1.5
blue sky density: 2
glow amount: 1
glow power: 1.25
ambient: 0
fake dark power: 0
fake dark sharpness: 0
Haze / rays cloud
both colors: .45
glow amount: .8
glow power: 1
ambient: 0
fake dark power: 0
fake dark sharpness: 10 (why so high I wonder?)
Martin, I want to simulate something in between what I have now and what you show in your second link (which is one of my favorites btw). I like the brightness in the shadows, right now mine seems a tad bit depressing and gloomy.