Author Topic: inky's 'journey's end'  (Read 11445 times)

Offline Dune

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Re: inky's contest entry
« Reply #15 on: March 28, 2013, 07:02:59 AM »
The only issue I see is that it's not really about a road, and the contest is specifically a Road Contest. There's a gravely area, but I should change the POV to make it more as the centerpiece and work it out to be a proper road, be it a gravel road. That would be my advice. 
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Offline Tangled-Universe

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Re: inky's contest entry
« Reply #16 on: March 28, 2013, 08:10:00 AM »
The road can either be main subject of the image or a supportive element of the image subject.


Cheers,
Martin

Offline Dune

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Re: inky's contest entry
« Reply #17 on: March 28, 2013, 09:15:15 AM »
Still, if there's a jury or poll, a clearly visible road may have more chance. That would be a large part of my criteria if I were to judge.
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Offline inkydigit

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Re: inky's contest entry
« Reply #18 on: March 28, 2013, 10:15:15 AM »
Thanks for the input guys... The theme is 'roadside' so I will keep that in the forefront of my mind( and image ) !
Cheers
Jason
 :)

Offline Danny

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Re: inky's contest entry
« Reply #19 on: March 28, 2013, 10:38:37 AM »
always liked that render Jason, look forward to additional work on this Cheers man

Offline j meyer

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Re: inky's contest entry
« Reply #20 on: March 28, 2013, 04:32:06 PM »
The beetle needs some axles.From this point of view there's really something
missing down there. ;)
Keep going J,J.

Offline inkydigit

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Re: inky's contest entry
« Reply #21 on: March 28, 2013, 10:07:53 PM »
thanks Danny and J, concocting ideas as I type... onwards and upwards!
a new pov may solve the missing metalwork... maybe a new car... not sure yet...
cheers
J

 :)

Offline inkydigit

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Re: inky's contest entry
« Reply #22 on: April 04, 2013, 06:34:05 PM »
ok, so I have been tinkering a little - I found this place, I quite liked it so, I tinkered some more.... there are some things that are wrong, these can be fixed easily enough I hope.... what do you think?
cheers
Jason
 :)
edit: btw, very minor pw=saturation and exposure...etc...

Offline Tangled-Universe

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Re: inky's contest entry
« Reply #23 on: April 04, 2013, 07:20:11 PM »
Yeah looking good. The breakup of the road is very very nice!
The stones/pebbles could be a bit smaller and use a bit more detailing, perhaps.

What else are you planning?

Cheers,
Martin

Offline choronr

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Re: inky's contest entry
« Reply #24 on: April 04, 2013, 07:23:59 PM »
Looking good Jason. Maybe a beam of sunlight shining down on the road would be effective as well.

Offline inkydigit

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Re: inky's contest entry
« Reply #25 on: April 04, 2013, 08:35:11 PM »
Thanks Martin and Bob, the on the 'things to do' list include - fixing the fake stones-scale/textures etc...
Removing the stray daisies from the ruts - fix the tree placement -maybe remove or replace it- not sure yet? - increase exposure/GI settings, maybe some random weeds, a fence and gate before the field/ditch.... It has been said that TG tinkering never ends...how true indeed... More updates to come soon....
Cheers
Jason :)


Offline inkydigit

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Re: inky's contest entry - version 3
« Reply #26 on: April 07, 2013, 02:40:06 PM »
Hi folks!
Here is the latest iteration:
Very minor pw =  saturation/contrast/jpegging...
Still some tweaking to do...
What do you think so far?
Cheers
Jason
:)

Offline inkydigit

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Re: inky's contest entry - version 3
« Reply #27 on: April 07, 2013, 02:41:51 PM »
the no pw version, just jpegged...
:)

Offline TheBadger

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It has been eaten.

Offline Zairyn Arsyn

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Re: inky's contest entry - version 3
« Reply #29 on: April 07, 2013, 10:42:02 PM »
your last render looks great, :) though the only problem i have with it is the pov, its low enough to ground where you can easily pick out the fake stones

though the road does look pretty good already.
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