Author Topic: Zlain's old dirt road Final  (Read 19015 times)

Offline TheBadger

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Re: Zlain's old dirt road v6
« Reply #45 on: April 07, 2013, 10:09:14 PM »
I am guessing you have RTO off? If so try it on?
It has been eaten.

Offline Zairyn Arsyn

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Re: Zlain's old dirt road v6
« Reply #46 on: April 07, 2013, 10:35:54 PM »
RTO is on
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Offline Zairyn Arsyn

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Re: Zlain's old dirt road v6
« Reply #47 on: April 08, 2013, 08:04:44 PM »
high quality render from last night
dogrose bush flowers have blue coloring.

C&C, suggestions welcome
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Online Dune

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Re: Zlain's old dirt road v6
« Reply #48 on: April 09, 2013, 06:10:45 AM »
Looking really good. One thing; I'd patch up/reduce the grasses in the central path.

Offline Hannes

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Re: Zlain's old dirt road v6
« Reply #49 on: April 09, 2013, 12:51:53 PM »
Love the mood in your image. Imho the lighting is a bit flat especially on the plants in the foreground. As you may have read in Mor's thread, I'm a big fan of the fill light setup, which to my taste very often makes the plants look better in terms of lighting and detail in the shadows.

Offline Zairyn Arsyn

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Re: Zlain's old dirt road v6
« Reply #50 on: April 09, 2013, 01:07:34 PM »
@dune, do you mean the grasses between the path / tracks or on the sides of the path?
either way i'll start masking
 
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Online Dune

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Re: Zlain's old dirt road v6
« Reply #51 on: April 09, 2013, 03:19:10 PM »
I mean between the tracks. Especially in the further distance it is very much a 'solid' line. I think if you patch it up, it's nicer.

Offline Zairyn Arsyn

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Re: Zlain's old dirt road fixed grass
« Reply #52 on: April 09, 2013, 06:17:41 PM »
how does this look?

in background its kind hard to tell  the difference between the grass and the median texturing, would have to do a larger render for a better view.

C&C welcome
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Offline Zairyn Arsyn

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Re: Zlain's old dirt road fill light vers.
« Reply #53 on: April 10, 2013, 04:02:43 AM »
personally i like the GI light version
the lighting does'nt really match the mood i had imagined.

your thoughts?
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Offline Oshyan

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Re: Zlain's old dirt road v6
« Reply #54 on: April 10, 2013, 04:10:53 AM »
That latest version is much "colder" but seems more realistic at the same time, like a photo vs. the previous ones looking more like idealized paintings. If you could warm up the tone of the latest one a bit and brighten it a little overall, I think it would be my personal preference. But I do think a good deal of it at this point is down to personal taste, or what looks "realistic" to a given person.

- Oshyan

Offline Zairyn Arsyn

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Re: Zlain's old dirt road v6
« Reply #55 on: April 10, 2013, 04:35:46 AM »
changing fill light colors... seems to fixed the coldness, ill keep tweaking things
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Online Dune

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Re: Zlain's old dirt road v6
« Reply #56 on: April 10, 2013, 06:52:30 AM »
I agree with Oshyan, the latter is more 'photographic', but may have a little extra warmth. The reduced grass is super! Makes it much more real.

Offline Zairyn Arsyn

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Re: Zlain's old dirt road v8
« Reply #57 on: April 10, 2013, 05:05:54 PM »
fill lights, again

its kinda hard to spot out any shadows i think, i turned soft shadow off anyways, and the shadowing is'nt very dark.
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Offline Jo Kariboo

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Re: Zlain's old dirt road v8
« Reply #58 on: April 11, 2013, 03:35:59 AM »
I prefer the two last one. The others are very good to !  :)

Offline Zairyn Arsyn

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Re: Zlain's old dirt road lill lights
« Reply #59 on: April 12, 2013, 03:10:42 AM »
another render with the fill lights, tweaked.

i have gotten the lighting on the reeds to resemble the way it looked on the GI based renders, while making the flower bushes look a little more defined.

C&C, or suggestions welcome.
« Last Edit: April 12, 2013, 03:17:01 AM by Zlain three nine »
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