I like these kind of ideas, as TG is one of those typical pieces of software which can never have enough horsepower
I'm only very concerned about how such a community renderfarm would work and be managed.
Logically contributors are also allowed to render a piece one would presume.On top of that contributors could also expect priority if they "deliver" more rendertime compared to another user.So some kind of queuing system.Another practical concern is how it is controlled what's being rendered.
I can already see projects being submitted with either ridiculous amounts of frames or insane resolutions or worse of all: a combination of those with certain rendersettings causing unnecessary overhead, waiting time and possible crashes of certain rendernodes.
On the rendering side there's probably no end to what aspects you need to take into consideration if you build a farm based on many different machines with very different available CPU time.
How and what do you think about these aspects so far?
I'm curious to hear your plan.
Cheers,
Martin