Exploded moon

Started by Dune, March 30, 2013, 04:01:29 AM

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Dune

Thanks, Matt. I've got it to work, but not by ticking world space. That actually doesn't change whether it works or not, but you have to use 'position in terrain/texture' in the second SS. Why didn't I think of that before  :-\
And you don't need an X redirect, but a simple displacement shader will do after compute terrain. One thing that eludes me is that if you set Z rotation to 90 degrees, the displaced square/second SS is located slightly below where its center is. Even if you set compute terrain to patch 1 or tick smooth terrain. You have to turn Z 115 degrees or so to get it on spot.

j meyer

Another working solution