I'd like to make another attempt of creating a realistic animated ocean surface with foam and whitecaps. I made some experiences with 3ds max and dreamscape which creates quite realistic oceans. The key is that the surface isn't only displaced vertically but also horizontally. Applied textures are then distorted and stretched with the movement of the displacement as you can see in this example here:
http://www.youtube.com/watch?v=Z7ZNUeom5cINow here is my question: is it possible to apply a texture
before I displace the terrain (I'll not use the water object in this case)?
I tried to find some answers in the forum, but couldn't find anything. I thought I could place another compute terrain somewhere, but that didn't work (yet).
If I could achieve some movement with the appropriate mapping similar to the one in the movie, it would be a great step forwards.