imported objects and fractal textures

Started by digitalguru, April 21, 2013, 04:44:21 PM

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digitalguru

Hi,

I've imported an obj of a rock surface and want to texture it with proceedurals - the obj is fairly dense and planar mapped and I'm getting stretching and seams (when using another uv mappining method).

Is there a way for imported obj to see the tetxure in 3d space?

gregsandor

If it is badly mapped you'll get stretching and seams.  No way around it, remap it.

digitalguru

that's a shame - one for the wishlist then...

digitalguru

just found it!

delete all the UV's on the imported objects and it reads the power fractal...

gregsandor


digitalguru

I was using a program called Meshlab to optimise the obj - it's got an option to export without UV's

airflamesred

This is true. You get different results disabling, collapsing to 0,0 or using the UVs.