I'm glad you like it. I often see it suggested that you turn this feature off so that you have more control over the displacement with other shaders, but none really look quite the same. The closest you can get is with a Warp Shader that uses two Power Fractal Shaders plugged into a Redirect Shader (one in the X direction and one in the Z direction) as the warper, but it doesn't really have the same qualities.
I might add a new shader in future that works like the heightfield fractal detail.
Matt