populator confusion

Started by Kevin F, April 29, 2013, 01:09:01 PM

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Kevin F

In the new release 2.5.5.0, why does the obj populator re-populate so often? Sometimes a change of lighting forces a re-populate and sometimes not. It seems to re-populate almost randomly without changes to numbers or density/spacing of objects.
Just when should it re-populate?

digitalguru

I've had the same problem.

In my current scene it repopulates every time I render, and all pop node have repopulate every frame turned off. Tried it on a simpler scene (made to try out populations) and it behaves as it should, so don't know what's going on there.

Oshyan


jaf

I had this happen today.
1.  I loaded a recent scene that was saved a couple hours previously.
2.  I did a quick render so it went through generating all the populations.
3.  When it finished, I looked a lake/water shader and verified a decay tint color (no changes made.)
4.  I started a full render without making any changes and everything re-populated.

Both quick and full renders are the same aspect ratio (1.77778).  Anyone know why I had the second re-population?
(04Dec20) Ryzen 1800x, 970 EVO 1TB M.2 SSD, Corsair Vengeance 64GB DDR4 3200 Mem,  EVGA GeForce GTX 1080 Ti FTW3 Graphics 457.51 (04Dec20), Win 10 Pro x64, Terragen Pro 4.5.43 Frontier, BenchMark 0:10:02

jaf

.... and just now I finished a full render, saved the render, changed the sunlight direction from 240 to 220 and clicked render and it re-populated! :-\
(04Dec20) Ryzen 1800x, 970 EVO 1TB M.2 SSD, Corsair Vengeance 64GB DDR4 3200 Mem,  EVGA GeForce GTX 1080 Ti FTW3 Graphics 457.51 (04Dec20), Win 10 Pro x64, Terragen Pro 4.5.43 Frontier, BenchMark 0:10:02