It's a really cool final animation Hannes, you do very well with the camera setup (and of course the texturing). However there does seem to be a lot of shifting/popping of the terrain (canyon walls) between frames. I would guess this is due to lower main Detail, or lack of Detail Blending or Displacement Filtering, and I suspect this is also (at least partly) the cause of hard-to-fix off-screen shadow popping - even with ray detail region padding, if your main detail is too low, the issues will be worse. Still, it's a result of compromise due to render time issues, not a fundamental problem with your work. Overall very nice indeed!
- Oshyan